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(PUC - 2014)Candy Crush Saga: 70% of the people on

(PUC - 2014)

Candy Crush Saga: ‘70% of the people on the last level haven’t paid anything’

King’s games guru is Tommy Palm, on the game that’s being played 700m times a day on smartphones and tablets!

Candy Crush Saga has become a craze on Facebook, iOS and Android alike.

The key stat is right there in the headline: seven in ten people who’ve reached the last level of wildly-popular mobile game Candy Crush Saga 9haven’t spent any money on in-app purchases.

This may come as a surprise. Hardcore gamers (and a fair few developers) often attack King’s puzzler as the epitome of dreadful, money-sucking freemium gaming, exploiting people too stupid to realize they’re being exploited.

It’s gaming 1snobbery of the worst kind, and not because Candy Crush doesn’t sometimes 3feel over-aggressive in the way its difficulty curve 4nudges 5players towards in-app 6purchases – it sometimes 2does – 7but because it’s based on a view of casual gamers as little more than lab rats, tapping buy-buttons when commanded rather than seeking “proper” games elsewhere.

As a player, I 8ducked out of Candy Crush Saga when I hit my personal ceiling of fun versus payment. As a journalist, though, I feel like defending the game against its 10fiercer critics, who seem to think its players are incapable of making similar decisions.

http://www.theguardian.com/technology/appsblog/2013/sep/10/candy-crush-saga-king-interview

 The expression “haven’t spent any money” (ref. 9) can be substituted, without a change in meaning, by

A

haven’t spent nothing.

B

haven’t spent no money. 

C

have spent some money.

D

have spent something.

E

have spent nothing.